local L0_1, L1_1
L0_1 = {}
L0_1.NORMAL = 1
L0_1.TOWER = 2
L0_1.Other = 3
ScenePointType = L0_1
L0_1 = {}
L0_1.NORMAL = 1
L0_1.ALL = 2
L0_1.Other = 3
SceneAreaType = L0_1
